Showing posts with label directors and limiters. Show all posts
Showing posts with label directors and limiters. Show all posts

Thursday, May 24, 2018

Magic Spells in Baby Steps

When people come to me with spellwork problems, there are some common errors that I see over and over. See my recent article about the three most common spellwork problems.

One thing that I notice on a regular basis with people who are not having success with magic spells is that they ignore a key magical principle crucial to a successful spell. It's this principle:

"A small change in the present creates a larger change in the future."

What Does a Small Change Mean in a Magic Spell?
When people first learn how to create and launch their own magic spells, they usually get so excited that they try to change the world overnight. I can tell you it's not going to happen. Magic can achieve a lot, but biting off more than you can chew can mean a failed spell.

So what does it mean to take baby steps when it comes to magic spells? It means casting a small spell, waiting to see a change, and then casting the next logical spell in the chain until you get to your desired result.

An Example of a Chain of Magic Spells
So here's an example. Let's say that you want to attract your soul mate into your life. You've been dating but haven't found the right person yet. In fact, all you've found are a bunch of the wrong people. Now you want to apply spellwork to the problem. How would you take baby steps? Here's a series that might work for you:

1. Realize that your soul mate is out there. Nothing in the Universe is impossible. You may want to incorporate an affirmation related to this in your daily life or meditation.

2. Define your soul mate on paper. List all the qualities that you want and don't want in a soul mate. In terms of a magic spell, this list is called Directors and Limiters. Put the list in a safe place to use later.

3. Law of Attraction tells us that if something isn't happening (like your soul mate hasn't shown up yet), that we are somehow blocking what we desire. Do some simple spell work to change yourself so that you are better able to attract your soul mate into your life. Hire some angels, use some flower essences (cayenne for rapid change, walnut for life transitions, mimulus if you have a specific fear of relationships, for example), or choose some magic symbols that will break down your resistance. One gal listed all her barriers to a soul mate on a sheet of paper (including her general air of pessimism about the subject and her fear of rejection), then burned it every day for 40 days as part of her morning meditation. She was literally burning up her barriers to a solid relationship with her soul mate. This worked well for her, as she met and became engaged to her soul mate within 3 months.

4. Now pull out your "soul mate" Directors and Limiters list and do some simple magic spells with it. You can put the list on a keyed plate under a strong magnet to attract that person to you. You can do a small ritual that involves tying the list to a helium balloon and literally "launch" your wishes into the sky. You can put the list in your "God Box" or "Universe Box" and let it do its thing.

In other words, do lots of little magic and allow the changes to happen over time. A small change in the present creates a larger change in the future. Each small magic spell or magical act you do will bring your soul mate closer to you. Take time between magical acts to let the spells you do take action. Allow the Universe to do the bulk of the work. Put your focus on relaxing and allowing, between-times. Most of all, enjoy and anticipate the magical result that is on it's way to you.

Want Help with Little Magical Acts?
Little magical acts, added up, are sometimes more effective at creating life change than the big spells. If you want some ideas on how to create and use your own little magical acts, check out the Quick Fixes and Daily Rituals ebooks. They have tons of little magical rituals and spells that produce big results. You can download a free copy of the Quick Fixes ebook at https://shamanschool.com/.

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Tuesday, July 14, 2009

How to Cast Stronger Magic Spells - Part I

I get asked all the time by magical practitioners how they can cast stronger magic spells. Is there a secret ingredient that makes one spell stronger than another? Is there some secret to choosing the right spell for the right occasion? Or is it something else altogether?

The question of casting stronger spells can be a tough one to answer because, like other disciplines in life, casting spells is a cross between science and art. There isn't one single answer that is going to make the difference for every magician or every spell. But if you want to cast stronger spells, what you can do is walk through every step of the process and see how you can improve each step. This article covers the first step in casting a spell: defining what you want. We also call this step Directors and Limiters.

What Do You Want Your Spell to Do?
I know that there are a lot of magical practitioners out there who use pre-written spells authored by someone else. This is perfectly acceptable, especially if the spell doesn't have a huge scope. For instance, we frequently teach people how to use the Sun Candle for basic mood-lifting spells or how to use the Bathtub Litany for reducing stress. Using pre-written spells for this purpose is convenient and effective.

But if you want a spell to do something more than relieve stress or fluff your aura, you might want to create one from scratch. Launching a spell that you've created yourself, for your own purposes, is kind of like the difference between eating homemade biscuits and store-bought biscuits. There's a world of difference in the quality.

If you choose to create your own spell, then the first step is to define what you want your spell to do (and not do). These are the Directors and Limiters for your spell. If you want to cast stronger magic spells, then it's important to be very clear when you write your Directors and Limiters.

Be Clear About Your Directors and Limiters
How can you be clear in writing your Directors and Limiters for your spell? I've come to rely on a few principles when I write mine:

1. Take Your Time
Don't get in a hurry when you write your Directors and Limiters. According to the magic principles I was taught by Reverend George Dew, when it comes to doing magic, "Take your time, think it through, and do it right." Your Directors and Limiters form the foundation of your spell. Get those wrong and the whole spell will go awry. A lot of people launch spells because they "need" something to happen right away, which causes them to hurry when creating their spell. Don't do that. Resist the temptation.

2. Create Freely
If you're going to go to the trouble to write a spell and launch it, make sure your spell has a wide scope. It can take a lot of work to launch a homemade spell, so make sure your spell is really going to do something for you. When I consider what I want my spell to do, I sometimes take flights of fancy. I ask myself, "If time and money were no object, what would I really want?" This question unfetters my mind and allows me to think big. I may later have to downsize some of these flights of fancy so as not to overburden my spell, but starting with a strong vision is crucial. After all, if your spell isn't big enough to excite you, why bother?

3. Consider Worst-Case Scenarios
As always, when writing spells you need Directors (what you want your spell to do) as well as Limiters (what you don't want your spell to do). When it comes to writing Limiters, consider the worst-case scenarios and limit them with your Limiters. For instance, you don't want your spell to cause anyone to die. You probably don't want the spell to result in loss of property or income for yourself or your family or your dog, etc. You don't want your spell to cause you do to anything illegal. Be sure to write your Limiters to include these scenarios. One magical practitioner wrote a "get a job" spell and forgot to exclude jobs that required illegal activity. The spell brought her the most fantastic job with great pay and fabulous working hours. The only catch was that she ended up working for the mob. Bummer!

Clarity Leads to Stronger Spells
I hope these principles help you reach clarity as you write your Directors and Limiters for your spell. Taking your time in this step can mean the difference between a splendid outcome and a total flop. Casting stronger spells is all about being more methodical, consistent, and careful in your approach to creating spells. Being clear in defining the do's and don'ts for your spell is a great place to start.

Did You Know?

Did you know that magic spells actually begin to work the moment you begin creating Directors and Limiters? Spells are nothing more than formalized intentions, and writing Directors and Limiters is nothing more than setting your intentions on paper. Want to know more? Learn all about spells -- designing them, writing them, casting them -- and much more in our comprehensive Basic Magic Course.

Learn More About the Basic Magic Course

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Photo credit: Kites in a Storm

Thursday, February 5, 2009

Why Good Magic Spells Go Bad: The Role of Directors and Limiters

It happens all the time. You get a perfectly good spell and you cast it. The spell has been proven to work for other people. The spell has worked for your friends. It's a good magic spell and it seems to be working … and then it goes bad. Why do perfectly good magic spells sometimes go bad?

There is just one answer to that question: directors and limiters. Directors and limiters are specific instructions on what a spell should and should not do. Directors tell the spell what to do. Limiters tell the spell what not to do. Directors and limiters are often more important to a magic spell than any other ingredient.

If you want to launch of spell of any magnitude or power you had better write some directors and limiters to tell the spell exactly what to do. Most people think that the power in the spell is in the chant, the candles, or the herbs. Some power may be in those ingredients, but the guidance for the spell starts with directors and limiters. If you think of a magic spell as a rocket then the directors and limiters are the guidance system. When we teach students in Basic Magic to create and launch spells, always start them with practicing directors and limiters.

What could happen to your magic spell if you don't write directors and limiters for it? The spell might bring you exactly what you ask for but in a way that you might hate. One practitioner launched a generic job spell to get her a dream job. The spell worked like a charm. She got a great job with excellent benefits, amazing salary, and plenty of flex time to spend with her family. The only catch, which she discovered a few months into the job, was that she was working for a mob family. Not good.

This practitioner actually had half the equation right when she launched this spell. She had written a list of directors. She specified the exact parameters of the job she wanted. She told the spell what she wanted it to do. She forgot the limiters, the list that tells the spell not to bring jobs that fall outside the law, or cause death or loss of property. Limiters for magic spells sometimes contain the most significant details!

Luckily, the practitioner was able to write another spell, this time with full directors and limiters, to not only safely get her out of the job with the mob, but also get her another job, this time legal. Tip: no matter what kind of magic spell you use, if it has much power at all write directors and limiters for the spell as insurance!