Sunday, February 8, 2009

Maximizing the Power of Your Magic Spell: Choosing the Right Format

There are lots of people out there casting all kinds of magic spells, and experiencing various levels of success. Obviously, if you're going to cast a spell you want to maximize the power of the spell so you can achieve your goal as quickly and easily as possible. One thing many spell-casters don't consider when they choose a spell is the format of the spell, but the format of a spell has a lot to do with its power. The format of the spell should match the goal you are trying to achieve with your spell.

For instance, suppose the neighbors in the apartment next door are extremely annoying and you want to replace them with better neighbors. This is a fairly simple and direct objective so you don't want to use an overly complicated or powerful spell otherwise you might create too much effect, too quickly. If you use a powerful multi-candle spell for this situation, you might create a constant stream of people moving in and out of the apartment, with none of them staying long and all of them causing a lot of disruption with the constant moving.

On the other hand, if you used a fairly simple simulacra spell, using figurines to represent neighbors (similar to voodoo dolls), you could easily move your current neighbors to a different zip code with a map-moving spell. Then you could use a simple come-along, which features a detailed description of the neighbors you do want placed on a keyed plate under a magnet, to bring new desirable neighbors in. By using a simple and direct spell to achieve a simple objective, you would focus all of the spell's power toward a single aim (getting new neighbors) yet not overpower the situation.

If you're not sure which magic spell format to use for which situations, here's a short list of spell formats you can use as a guide.

1. Come Along
This is the most basic kind of magic spell. Write a list of what you do and don't want the spell to do (also called directors and limiters). Put it on a keyed plate under a magnet. Allow the magnet to bring the desired outcome.

2. Simulacra Magic
Use a figurine or other object (a simulacrum) to represent a person or thing. Key the simulacrum by holding the object in your dominant hand and flowing energy and thoughts about the person or object into the simulacrum. Do to the simulacrum what you want done to the person or thing. For instance, you can key an apple to a tumor and then allow the apple to rot and disintegrate so that the tumor shrinks and disintegrates, too.

3. Single Candle Spell
These magic spells involve a single carved candle, directors and limiters, and a chant. After doing divinations to ensure that all the aspects of the spell will achieve the desired effect, you carve symbols representing the desired outcome of your spell on a candle, and place the directors and limiters plus candle on a keyed plate. You launch the spell by lighting the candle and saying the chant. You may want to repeat the lighting of the candle and chanting to increase the power of the spell. Use this kind of magic spell to handle situations that have some complexity and need quite a bit of force.
4. Multiple Candle Spells
These magic spells are similar to single candle spells but involve multiple candles. Each candle is carved and is used to tackle a different aspect of the spell. Use these spells for situations that are complex and deal with multiple issues. For instance, this kind of spell is appropriate if you want to buy a piece of property. The spell can address multiple issues such as attracting the money for a down-payment, getting your loan approved, finding the right piece of property, and having your offer accepted on the property.

5. Tarot Spells
These are among the most complex magic spells and take an enormous amount of effort to construct. These spells involve the use of multiple candles and a Tarot layout. Use these spells to tackle changes at a state, national, or world level. For instance, Tarot spells have been used to stop pieces of legislation from passing or to affect global weather patterns.

Want to learn how to create and cast magic spells?
You can get step-by-step instruction in the upcoming Basic Magic class from the Esoteric School, starting April 29. Learn about Basic Magic: Click Here.

How to Figure Out If Your Magic Spell Will Work

This may seem like a "Well, duh!" title but you would be surprised at the number of people who write and launch magic spells without first figuring out whether the spell will work. My question to those folks? Why go to all the trouble to do a spell when you don't even know if it will work? It seems like a waste of time and energy.

The good news is that a little divination is all you need to figure out whether your magic spell will be effective. The type of divination you use should depend on the size and complexity of the spell you want to launch. Here are three types of divination that you can use to predict the effectiveness of your spell, listed from simplest to most complex:

1. Pendulum
2. Question Circle
3. Tarot Reading

Pendulum
For simple magic spells, you can use your pendulum to do simple "Yes/No" testing on whether your spell will be effective. You can also use your pendulum with a 1-10 scale and ask it to tell you the level of effectiveness of your spell for solving your problem. To do this, you will need to swing your pendulum over a sheet of paper with 1-10 arranged in a circle. Be sure to be clear whether 10 means least effective or most effective. Ask your pendulum to rate the effectiveness of the spell and then decide whether the spell is worth your effort.

Question Circle
With a question circle you can ask the Winds of the four directions about the effectiveness of your spell. There are a lot of ways to do question circle, but here are the basic steps:
  1. Cleanse the area by smudging or using some other method
  2. Formulate the question you will ask each direction, such as, "How effective will this spell be and what can I do to make it more effective?"
  3. Starting in the east, go to that direction and sit facing the direction. Ask the question out loud and have pen and paper ready to record the results.
Each direction will give you a different kind of answer. The east will give you thoughts, ideas, and ways to improve the lines of communication in your spell. The south will give you action steps and ways to increase the power of your spell. The west will tell you about feelings, emotions, and spiritual insight. The north will offer answers regarding the strength and perseverance of your magic spell. Using these answers you can improve your spell before launching it.

Tarot Reading
For the most complex spells a series of tarot readings always helps you determine the exact effect of your magic spell. Tarot readings, especially 12-card types, will show cause-effect flow lines. You will be able to determine exactly how the spell will work (i.e., which part of your situation will be most affected and how) and how effective it will be. If a cause-effect flow line in the reading shows very little change or a lot of resistance that cannot be overcome, you will need to change your spell to address these issues. Tarot readings are best for single and multiple candle spells that handle many complex issues. I also recommend that you do tarot readings on any symbols, chants, or litanies you are going to use in your spell.

For most spells simple divination will do the trick. A little extra planning and guidance before you launch your spell can save you the hassle of having to take down a good spell that has gone bad and prevent you from wasting your time on a spell that won't work. Good luck!

Want to learn how to create and cast magic spells?
You can get step-by-step instruction in the upcoming Basic Magic class from the Esoteric School, starting April 29. Learn about Basic Magic: Click Here.

Thursday, February 5, 2009

Why Good Magic Spells Go Bad: The Role of Directors and Limiters

It happens all the time. You get a perfectly good spell and you cast it. The spell has been proven to work for other people. The spell has worked for your friends. It's a good magic spell and it seems to be working … and then it goes bad. Why do perfectly good magic spells sometimes go bad?

There is just one answer to that question: directors and limiters. Directors and limiters are specific instructions on what a spell should and should not do. Directors tell the spell what to do. Limiters tell the spell what not to do. Directors and limiters are often more important to a magic spell than any other ingredient.

If you want to launch of spell of any magnitude or power you had better write some directors and limiters to tell the spell exactly what to do. Most people think that the power in the spell is in the chant, the candles, or the herbs. Some power may be in those ingredients, but the guidance for the spell starts with directors and limiters. If you think of a magic spell as a rocket then the directors and limiters are the guidance system. When we teach students in Basic Magic to create and launch spells, always start them with practicing directors and limiters.

What could happen to your magic spell if you don't write directors and limiters for it? The spell might bring you exactly what you ask for but in a way that you might hate. One practitioner launched a generic job spell to get her a dream job. The spell worked like a charm. She got a great job with excellent benefits, amazing salary, and plenty of flex time to spend with her family. The only catch, which she discovered a few months into the job, was that she was working for a mob family. Not good.

This practitioner actually had half the equation right when she launched this spell. She had written a list of directors. She specified the exact parameters of the job she wanted. She told the spell what she wanted it to do. She forgot the limiters, the list that tells the spell not to bring jobs that fall outside the law, or cause death or loss of property. Limiters for magic spells sometimes contain the most significant details!

Luckily, the practitioner was able to write another spell, this time with full directors and limiters, to not only safely get her out of the job with the mob, but also get her another job, this time legal. Tip: no matter what kind of magic spell you use, if it has much power at all write directors and limiters for the spell as insurance!

Tuesday, February 3, 2009

How-To Psychic Exercises

Every single person on this planet has psychic abilities. There is not a single person who doesn't. The difference between people who are "psychic" and people who are not is often just a matter of practice. Obviously there are people who are naturally more tuned-in to psychic wavelengths than others, but there are also many other psychics who simply practice their abilities with regular "how-to psychic exercises." In other words, you can develop your own psychic abilities with do-it-yourself psychic exercises.

While the idea of do-it-yourself home repair may sound perfectly normal, the idea of how-to psychic exercises may seem strange. But in reality, these psychic exercises are very simple and can be done very easily in public without anyone noticing what you are doing. Here are two how-to psychic exercises to get you started: the perimeter game and the come-along game.

** 1. The Perimeter Game **

As a how-to psychic exercise, this game is a cinch. In this game you basically set up an energetic or psychic perimeter around yourself in a public place. Just close your eyes and imagine an energy circle surrounding you. You then notice, without using your eyes, whenever someone steps inside that perimeter.

To play this game, at least once a day (not while driving) establish a 10' to 20' energetic perimeter around you. Do this in a public place such as a park, restaurant, outdoor café, or bus stop. Closing your eyes, tell yourself to notice when anyone enters your perimeter. When you sense that someone has entered your energetic circle, open your eyes to confirm it. Gradually you may increase the size of your circle. You'll notice that the more you practice this psychic exercise the more sensitive your psychic abilities will be.

** 2. The Come-Along Game **

This how-to psychic exercise is also simple and you just need to take a few minutes at the start of your day to set it up. Once each day make a plan attract an event into your life today. In other words, focus on something and make it "come along" into your life. Choose a word, event, or topic, perhaps a even specific person-either a simple one, such as "cherries," or more complex one like the Berlin Wall or the Beatles. You could also choose a specific song that is rarely heard, such as "Wildwood Flowers" or "On Top of Old Smokey." You can even give the Universe a command such as, "Bring me cherries today." Then see if that topic shows up in your life today. You may come across it in a newspaper or magazine, in overhearing someone else's conversation, or in a movie. Stay open to the possibilities and, as always, thank the Universe when your chosen topic shows up!