Sunday, February 8, 2009

How to Figure Out If Your Magic Spell Will Work

This may seem like a "Well, duh!" title but you would be surprised at the number of people who write and launch magic spells without first figuring out whether the spell will work. My question to those folks? Why go to all the trouble to do a spell when you don't even know if it will work? It seems like a waste of time and energy.

The good news is that a little divination is all you need to figure out whether your magic spell will be effective. The type of divination you use should depend on the size and complexity of the spell you want to launch. Here are three types of divination that you can use to predict the effectiveness of your spell, listed from simplest to most complex:

1. Pendulum
2. Question Circle
3. Tarot Reading

Pendulum
For simple magic spells, you can use your pendulum to do simple "Yes/No" testing on whether your spell will be effective. You can also use your pendulum with a 1-10 scale and ask it to tell you the level of effectiveness of your spell for solving your problem. To do this, you will need to swing your pendulum over a sheet of paper with 1-10 arranged in a circle. Be sure to be clear whether 10 means least effective or most effective. Ask your pendulum to rate the effectiveness of the spell and then decide whether the spell is worth your effort.

Question Circle
With a question circle you can ask the Winds of the four directions about the effectiveness of your spell. There are a lot of ways to do question circle, but here are the basic steps:
  1. Cleanse the area by smudging or using some other method
  2. Formulate the question you will ask each direction, such as, "How effective will this spell be and what can I do to make it more effective?"
  3. Starting in the east, go to that direction and sit facing the direction. Ask the question out loud and have pen and paper ready to record the results.
Each direction will give you a different kind of answer. The east will give you thoughts, ideas, and ways to improve the lines of communication in your spell. The south will give you action steps and ways to increase the power of your spell. The west will tell you about feelings, emotions, and spiritual insight. The north will offer answers regarding the strength and perseverance of your magic spell. Using these answers you can improve your spell before launching it.

Tarot Reading
For the most complex spells a series of tarot readings always helps you determine the exact effect of your magic spell. Tarot readings, especially 12-card types, will show cause-effect flow lines. You will be able to determine exactly how the spell will work (i.e., which part of your situation will be most affected and how) and how effective it will be. If a cause-effect flow line in the reading shows very little change or a lot of resistance that cannot be overcome, you will need to change your spell to address these issues. Tarot readings are best for single and multiple candle spells that handle many complex issues. I also recommend that you do tarot readings on any symbols, chants, or litanies you are going to use in your spell.

For most spells simple divination will do the trick. A little extra planning and guidance before you launch your spell can save you the hassle of having to take down a good spell that has gone bad and prevent you from wasting your time on a spell that won't work. Good luck!

Want to learn how to create and cast magic spells?
You can get step-by-step instruction in the upcoming Basic Magic class from the Esoteric School, starting April 29. Learn about Basic Magic: Click Here.

Thursday, February 5, 2009

Why Good Magic Spells Go Bad: The Role of Directors and Limiters

It happens all the time. You get a perfectly good spell and you cast it. The spell has been proven to work for other people. The spell has worked for your friends. It's a good magic spell and it seems to be working … and then it goes bad. Why do perfectly good magic spells sometimes go bad?

There is just one answer to that question: directors and limiters. Directors and limiters are specific instructions on what a spell should and should not do. Directors tell the spell what to do. Limiters tell the spell what not to do. Directors and limiters are often more important to a magic spell than any other ingredient.

If you want to launch of spell of any magnitude or power you had better write some directors and limiters to tell the spell exactly what to do. Most people think that the power in the spell is in the chant, the candles, or the herbs. Some power may be in those ingredients, but the guidance for the spell starts with directors and limiters. If you think of a magic spell as a rocket then the directors and limiters are the guidance system. When we teach students in Basic Magic to create and launch spells, always start them with practicing directors and limiters.

What could happen to your magic spell if you don't write directors and limiters for it? The spell might bring you exactly what you ask for but in a way that you might hate. One practitioner launched a generic job spell to get her a dream job. The spell worked like a charm. She got a great job with excellent benefits, amazing salary, and plenty of flex time to spend with her family. The only catch, which she discovered a few months into the job, was that she was working for a mob family. Not good.

This practitioner actually had half the equation right when she launched this spell. She had written a list of directors. She specified the exact parameters of the job she wanted. She told the spell what she wanted it to do. She forgot the limiters, the list that tells the spell not to bring jobs that fall outside the law, or cause death or loss of property. Limiters for magic spells sometimes contain the most significant details!

Luckily, the practitioner was able to write another spell, this time with full directors and limiters, to not only safely get her out of the job with the mob, but also get her another job, this time legal. Tip: no matter what kind of magic spell you use, if it has much power at all write directors and limiters for the spell as insurance!

Tuesday, February 3, 2009

How-To Psychic Exercises

Every single person on this planet has psychic abilities. There is not a single person who doesn't. The difference between people who are "psychic" and people who are not is often just a matter of practice. Obviously there are people who are naturally more tuned-in to psychic wavelengths than others, but there are also many other psychics who simply practice their abilities with regular "how-to psychic exercises." In other words, you can develop your own psychic abilities with do-it-yourself psychic exercises.

While the idea of do-it-yourself home repair may sound perfectly normal, the idea of how-to psychic exercises may seem strange. But in reality, these psychic exercises are very simple and can be done very easily in public without anyone noticing what you are doing. Here are two how-to psychic exercises to get you started: the perimeter game and the come-along game.

** 1. The Perimeter Game **

As a how-to psychic exercise, this game is a cinch. In this game you basically set up an energetic or psychic perimeter around yourself in a public place. Just close your eyes and imagine an energy circle surrounding you. You then notice, without using your eyes, whenever someone steps inside that perimeter.

To play this game, at least once a day (not while driving) establish a 10' to 20' energetic perimeter around you. Do this in a public place such as a park, restaurant, outdoor café, or bus stop. Closing your eyes, tell yourself to notice when anyone enters your perimeter. When you sense that someone has entered your energetic circle, open your eyes to confirm it. Gradually you may increase the size of your circle. You'll notice that the more you practice this psychic exercise the more sensitive your psychic abilities will be.

** 2. The Come-Along Game **

This how-to psychic exercise is also simple and you just need to take a few minutes at the start of your day to set it up. Once each day make a plan attract an event into your life today. In other words, focus on something and make it "come along" into your life. Choose a word, event, or topic, perhaps a even specific person-either a simple one, such as "cherries," or more complex one like the Berlin Wall or the Beatles. You could also choose a specific song that is rarely heard, such as "Wildwood Flowers" or "On Top of Old Smokey." You can even give the Universe a command such as, "Bring me cherries today." Then see if that topic shows up in your life today. You may come across it in a newspaper or magazine, in overhearing someone else's conversation, or in a movie. Stay open to the possibilities and, as always, thank the Universe when your chosen topic shows up!